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Video games and simulations

To continue with the theme of my last post…

Clark Aldrich talked about the similarities of video games and training simulations in one of his blogs for ASTD’s Learning Circuits:

Computer games must teach skills that are actually used and improvised upon, not just parrotted back on a test, which turns out to be even harder than telling a complicated story.

He goes on to give a great example, taken from Half Life 2, of . . . → Read More: Video games and simulations

e-Learning Glitz: misunderstanding video games

Community Connections Forums – Bells and whistles (if you’re not a member, you get redirected to the home page… sorry.)

It’s a little unusual for me to quote from a discussion forum, but this really rang true for me. It’s a quote from the e-Learning Guild’s Community Connections (from the editor of their e-magazine) in response to a question about convincing stakeholders that all the noise and flash they want in their course is distracting . . . → Read More: e-Learning Glitz: misunderstanding video games