To continue with the theme of my last post…
Clark Aldrich talked about the similarities of video games and training simulations in one of his blogs for ASTD’s Learning Circuits:
Computer games must teach skills that are actually used and improvised upon, not just parrotted back on a test, which turns out to be even harder than telling a complicated story.
He goes on to give a great example, taken from Half Life 2, of . . . → Read More: Video games and simulations

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