To continue with the theme of my last post…
Clark Aldrich talked about the similarities of video games and training simulations in one of his blogs for ASTD’s Learning Circuits:
Computer games must teach skills that are actually used and improvised upon, not just parrotted back on a test, which turns out to be even harder than telling a complicated story.
He goes on to give a great example, taken from Half Life 2, of the training provided by the game. The game is an example of a simulation—not one we’d ever run across in real life, hopefully, but simulating an imaginary world and situation. If we applied those same ideas to simulations of real-life environments, we’d have some amazing training.
Related posts:
- e-Learning Glitz: misunderstanding video games Community Connections Forums – Bells and whistles (if you’re not...
- What’s the Difference Between Learning and Training? What’s the Difference Between Learning and Training? Don’t worry. I’m...
- Training Mistakes Learning2005 learningwiki.com – Mistakes Elliot Masie’s Learning Wiki has a...
- Training vs. Learning Would you rather be trained, or learn? Industry navel-gazing. ....
- America’s schools ineffective? Challenges for corporate learning Parkin’s Lot: Stupid in America Godfrey Parkin takes the notion...

Recent Comments