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Video games and simulations

To continue with the theme of my last post…

Clark Aldrich talked about the similarities of video games and training simulations in one of his blogs for ASTD’s Learning Circuits:

Computer games must teach skills that are actually used and improvised upon, not just parrotted back on a test, which turns out to be even harder than telling a complicated story.

He goes on to give a great example, taken from Half Life 2, of the training provided by the game. The game is an example of a simulation—not one we’d ever run across in real life, hopefully, but simulating an imaginary world and situation. If we applied those same ideas to simulations of real-life environments, we’d have some amazing training.

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