To continue with the theme of my last post…
Clark Aldrich talked about the similarities of video games and training simulations in one of his blogs for ASTD’s Learning Circuits:
Computer games must teach skills that are actually used and improvised upon, not just parrotted back on a test, which turns out to be even harder than telling a complicated story.
He goes on to give a great example, taken from Half Life 2, of the training provided by the game. The game is an example of a simulation—not one we’d ever run across in real life, hopefully, but simulating an imaginary world and situation. If we applied those same ideas to simulations of real-life environments, we’d have some amazing training.