Archive for November 11th, 2006

The disfiguration of beauty

Saturday, November 11th, 2006

Dove

I’m probably way behind the times on pointing this out, but I just found this link and needed to post it.

It’s a one-minute movie showing the transformation of a model from pre-make-up to head-shot-on-a-billboard, and is the best example I’ve seen of displaying how distorted our view of beauty (and reality) have become. The resemblance of the finished product (and I use that term purposefully) to the real woman is almost unrecognizable.

It really does bother me that we are so twisted in the way we market beauty in our culture. Not only is it an example of how gullible we are as a people, but it is damaging many of our children - particularly girls - who are trying to attain standards of beauty that are literally unattainable in the real world. It’s very disturbing.

(By the way, one of my pet peeves is the loose use of the word “literally” in popular language. I employ it here in its correct, primary usage. Watch the movie. This post is in the “technology” category for a reason.)

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The Multi-media Empire of Orson Scott Card (or How To Save the Video Game Industry)

Saturday, November 11th, 2006

Wired News: Orson Scott Card Builds an Empire

The above link is an interview with multi-award winning science-fiction author Orson Scott Card on plans for his Empire franchise. Empire was conceived from the beginning as a multi-media endeavor, with the story told in different ways through a novel, comic books, film, and video games.

By the end of the interview, he has made some comments about video games and how he doesn’t play them anymore because they are so repetitive (level, boss, level, boss, level, boss, etc.). I gotta say, I agree with him. I do enjoy playing those games from time to time, but they are mostly the same concept wrapped up in different packaging. (The packaging has gotten to the point where it’s mind-blowing in some games, and sometimes that’s enough, but it’s still the same concept.)

Here’s what he has to say about his attitude towards games:

The only thing I’m interested in any more is the exploration of the world, as a player, but in order to explore this world, you have to be able to master all of these techniques, figure out puzzles, and be really quick on the draw — all stuff that I wasn’t able to do very well after the age of 30. And I’d done it enough to not really be interested in it any more. In a way, I’ve been closed out of video games by the fact that I’m getting old and the games are repetitive.

He thinks the concept fo the Empire game will be trendsetting and a shift for the industry:

The experience from beginning to end in this game is that characters have their own agendas, which is not necessarily the players’ agenda, but is fully understandable to them. Gamers will sympathize with what the characters are trying to do. They will want them to win. So it will not be a matter of just killing mindlessly. It will be about achieving really important objectives.

If the game does in fact turn out to be more complex than “kill or be killed,” the non-player-characters really are sympathetic, and the story is more open-exploration than straight-line narrative, I think it does have a chance to be a serious hit. Those are some of the same qualities that made Myst so revolutionary for its time (and it became the best-selling game in history for over a year, I think).

The quality of, and immersion in, the storyline is something that can make or break a game. Card places the blame for lack of well-developed stories in games on the heads of game publishers (making a distinction between the publishers pulling the strings and creators doing the work).

Until you can get the mindless video game publishing industry off the backs of the video game creators and give them the time to fully create things, instead of working to constant, mindless, meaningless, stupid deadlines, we will never have game creators able to work to their full potential.

Unfortunately, that’s not likely to happen in a wholesale fashion. Every once in a while though, something will slip through and it will be a breakout hit. Will Empire be one of those superstars? Hard to say. The source is, after all, rather biased. But in the meantime, what these companies do crank out should at least include some increasingly excellent eye-candy!

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