Those of you who have read my last post know that there were some issues surrounding my trip to see Inception last weekend. If you haven’t read my last post, what the heck are you doing reading this one? Get over there and read that one first – I’m not going to re-explain everything here.
So some people read that post and immediately assumed I was in the proverbial doghouse. The reason for that is . . . → Read More: Avoiding the Inception doghouse
Today held a couple of movie ‘firsts’ for me. I didn’t see either of them coming.
The first ‘first’: I went to a movie alone.
The second ‘first’: I left before it ended. In fact, about 15 minutes before it ended.
Let’s back up so you can get the full sense of the day.
Today, my wife and kids went to a baby shower and left me home alone. I haven’t had any real time . . . → Read More: The #1 reason to walk out of Inception is…
What follows is a guest post from my wife, who has had a bit of a difficult week so far.
I have come upstairs to … get AWAY from our 2 and 3 year-olds. They’re eating lunch. Or that’s what they’re supposed to be doing. They’ve been sick for days now. It seems like a very long time. I’ve been up with one or both every night for 4 nights now. And I’m tired. And . . . → Read More: It’s Not Fair!
In the spirit of ParentHacks, here’s a trick we’ve used to get our kids to do many things they otherwise wouldn’t.
We came up with it in the car on a long trip when the whining reached an all-time high. My wife, in hidden frustration, looked back and said, “Whatever you do, no smiling!” to our grouchy kids. Of course, they immediately smiled. Then it became a game: “Whatever you do, no laughing!” “Whatever you . . . → Read More: Whatever you do…
Through watching the Randy Pausch lecture (mentioned in my previous post) I discovered a great free tool for learning how to program, called Alice. What’s different about Alice is that it lets students learn the basics of object-oriented programming while avoiding a lot of the frustrations that normally come from this kind of exploration. It also makes it very easy to create working 3-D virtual worlds (it was originally conceived as a rapid prototyping tool . . . → Read More: Alice: Through the Monitor (or Creating new worlds for Novices)